Sep 05, 2006, 10:53 PM // 22:53
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#1
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Krytan Explorer
Join Date: Mar 2006
Location: Arizona
Guild: We Have Big [Meat]
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Concept Skill: "May the best man win!"
Class: Warrior
Attribute: Tactics
EC: 10
CT: N/A
R: 45 seconds
Elite Shout. For 5...13 seconds, your attacks deal +3...9 damage. If any foe within earshot dies while this shout is active, you recieve 23...74 health and 2...6 energy. If any allie dies within earshot while this skill is active, one random enemy in the area recieves 11...35 health and 1...5 energy.
Comments please ^_^
Oh, and please ignore the in title :/
Last edited by Carl Butanananowski; Sep 06, 2006 at 12:29 AM // 00:29..
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Sep 05, 2006, 11:58 PM // 23:58
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#2
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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To be consistent, if YOU die while the shout is active, the nearest enemy to you gets the health and energy bonus.
Health and Energy bonuses need to be a little higher.
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Sep 06, 2006, 02:41 AM // 02:41
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#3
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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This skill is heavily flawed... ok...
The only time a shout is active, is when it is being used, and ends as soon as everyone heard the shout. From then on, the shout becomes passive - you can't change it, it can't be removed. I mean you have to think logically. Just think of a person yelling out something. Now for a skill such as "Shields Up!" it's not like the shouter is going to be shouting "Shields Up" for the entire duration the shout is in effect, no. The shout is given, and then people listen and remember for that duration.
Now the reason why "Let the best man win!" cannot work is because it's been made into an active skill, so whenever something dies, your shout comes into effect. Another problem with this is that whenever you make any other shout, it will only affect those people within earshot at the time that the shout was used, and noone else. This skill gives the implication that for those who were too far away to hear "Let the best man win!" they will still be affected, if they die within earshot.
I think that as for the balance issues, I disagree with kvndoom, I think the numbers are fine the way they are, especially seeing as you don't even have to kill the targets yourself, and especially in PvE where monsters can be killed within that timeframe. I'm just worried that the power of the skill is a little too much, and the downsides don't really make a dent into balancing this skill out. 35 hp when one of your allies die is insignificant compared to the amount you gain when an enemy dies, and I think that needs to be considered.
It has really nice potential for tankers and casters as well. Mostly casters, because they would benefit from health and energy moreso than the warrior.
Last edited by Terra Xin; Sep 06, 2006 at 02:44 AM // 02:44..
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Sep 06, 2006, 04:17 AM // 04:17
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#4
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Krytan Explorer
Join Date: Mar 2006
Location: Arizona
Guild: We Have Big [Meat]
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Ill think about how I can fix most of that. But my general idea would be to have it sort of like charge, where the icon remains on your effects bar, then every time the specified circumstances happen, it comes into effect.
I will repost with more detail and refinement(sp?) tomorrow.
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Sep 06, 2006, 11:45 PM // 23:45
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#5
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Krytan Explorer
Join Date: Mar 2006
Location: Arizona
Guild: We Have Big [Meat]
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Quote:
Originally Posted by Carl Butanananowski
Class: Warrior
Attribute: Tactics
EC: 10
CT: N/A
R: 30 seconds
Elite Shout. For 5...16 seconds, your attacks deal +5...12 damage. While this shout is in effect, any other skills that add extra damage to your attacks are negated.
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Best i could come up with. more comments please.
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Sep 07, 2006, 02:20 AM // 02:20
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#6
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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For it to be a universal effect which works on enemeis and allies it should instead be some sort of Ranger Spirit, which will grant some sort of boost to either side if they slay an enemy.
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Sep 07, 2006, 03:22 AM // 03:22
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#7
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Krytan Explorer
Join Date: Mar 2006
Location: Arizona
Guild: We Have Big [Meat]
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I will continue to reformat this whatever it is. I can try to make it any sort of spirit/shout/etc.
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Sep 07, 2006, 04:33 PM // 16:33
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#8
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Krytan Explorer
Join Date: Apr 2006
Guild: I dont like guilds...
Profession: Mo/E
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Your original doesnt really work as people above already explained why. Also I dont think theres a single skill in the game that directly gives an opponent health or energy so this skill would be kinda weird.
Your second seems slightly underpowered +5..12 isnt much and negates any further bonus. Its not gonna be in its full effect because warriors never put 16 or anything close to that in tactics unless theyre retarded (well maybe those stupid PvE stance tanks but they wouldnt use this)
This would make a warrior put more in tactics and not be able to use an elite attack.
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Sep 07, 2006, 10:19 PM // 22:19
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#9
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Krytan Explorer
Join Date: Mar 2006
Location: Arizona
Guild: We Have Big [Meat]
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Well, telling me whats wrong with it, but not trying to give a solution isnt helping at all. If you have ANY ideas on how to improve this, post them.
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